OSRS Fire Cape Guide: How to Get It with 70 Ranged and 40 Defence

The Fire Cape is one of the most iconic and prestigious items in Old School RuneScape (OSRS), awarded for completing the Fight Caves by defeating the powerful TzTok-Jad. While most players attempt this feat with high-end gear and stats, many ambitious adventurers want to earn it early—specifically with 70 Ranged and 40 Defence.

 

This guide will walk you through every detail of preparing for and completing the Fight Caves with that build: from inventory and gear setups to wave-by-wave strategies, prayer management, and, most importantly, how to deal with Jad and his healers.

 

Why 70 Ranged and 40 Defence?

Many Ironmen, pures, and mid-level accounts aim to get their Fire Cape early. With 70 Ranged, you unlock the Blowpipe, Black Chinchompas, and Karil’s Crossbow—all viable for the Fight Caves. 40 Defence allows the use of some mid-tier armor like Snakeskin, Karil’s, and Initiate, but you're still fairly squishy, so strategy and positioning are crucial.

 

You’ll be relying heavily on protection prayers, safespots, and high DPS ranged gear to compensate for your lower survivability.

 

Stats Checklist for Fire Cape with This Build

Recommended minimum stats:

 

70 Ranged (Blowpipe or Karil’s Crossbow)

 

40 Defence

 

43+ Prayer (must-have for protection prayers)

 

50+ Hitpoints (survivability against errant hits)

 

Optional: 75+ Magic (for Vengeance or Thralls), 52+ Prayer for Smite/Redemption

 

Gear Setup

Recommended Ranged Gear

Slot Best Option (Affordable) Alternative (Ironman/Low Budget)

Weapon Toxic Blowpipe with Addy/Darts Karil’s Crossbow or Rune CBow

Off-hand N/A Dragon/Adamant Kiteshield (Karil’s)

Helm God Coif or Robin Hood Hat Archer Helm / Coif

Amulet Amulet of Fury Glory or Power

Chest Karil’s Top Red/Green D'hide Body

Legs Karil’s Skirt Snakeskin Chaps / D'hide Chaps

Boots Pegasian Boots Snakeskin Boots

Gloves Barrows Gloves Black D'hide Vambs

Ring Archer's Ring (i) Recoil / Dueling

Cape Ava’s Accumulator Ava’s Attractor

 

If you're using Karil’s Crossbow, bring Bolt Racks. For Rune CBow, bring Diamond (e) and Broad Bolts.

 

Inventory Setup

A smart inventory balances supplies, prayer restoration, and specials.

 

Sample Inventory (with Blowpipe):

1x Ranging Potion (4)

 

3–4x Prayer Potions (4)

 

15–16x Saradomin Brews (4)

 

5–6x Super Restores (4) (ratio depends on Prayer level)

 

1x Rune Pouch (if using Vengeance or Thralls)

 

1x Teleport out (e.g., Ring of Dueling or House Tab)

 

Ironman Tip: If short on brews, bring more restores and food (Sharks, Monkfish).

 

How to Enter the Fight Caves

Head to TzHaar City in Karamja.

 

Bring Tokkul or complete the Karamja Diary for better banking.

 

Enter the Fight Caves via the northern cave with no other players inside.

 

You must defeat 63 waves of enemies culminating in TzTok-Jad (wave 63).

 

Wave Breakdown

Enemies appear in combinations that increase in difficulty over time. You’ll face:

 

Level 22 (Tz-Kih) – Drains Prayer when they hit. Kill quickly!

 

Level 45 (Tz-Kek) – Splits into two smaller versions. Use Blowpipe for fast kill.

 

Level 90 (Tok-Xil) – High damage with Ranged. Use Protect from Missiles.

 

Level 180 (Yt-MejKot) – Melee-only. Can regenerate. Trap them behind rocks.

 

Level 360 (Ket-Zek) – Uses magic. Protect from Magic essential.

 

TzTok-Jad (Level 702) – Final boss. Requires perfect prayer switching.

 

Safe Spotting and Positioning

You should use the Italy Rock Safespot, located in the south-central area of the Fight Caves. Here’s how:

 

Lure melee enemies behind the rock to block them.

 

Stack ranged enemies or kite them around the rock.

 

Always prioritize Prayer drainers and high-DPS enemies like the Tok-Xil.

 

Use blowpipe’s range and passive healing (with scales) to sustain.

 

Wave Tips (50–62)

These are the hardest pre-Jad waves.

 

Try to save special attack energy for high-level monsters.

 

Heal with Blowpipe (Serpentine Helm helps, but not required).

 

Be full HP and Prayer before wave 63.

 

Consider logging out between waves 61–62 if you need a break.

 

How to Defeat TzTok-Jad (Wave 63)

TzTok-Jad has two primary attacks:

 

Magic: Jad rises on his hind legs and slams down → use Protect from Magic

 

Ranged: Jad slams the ground with his front legs → use Protect from Missiles

 

Strategy:

Watch Jad’s feet carefully—this is how you time your prayer switches.

 

Stand still and focus purely on switching prayers, not DPS.

 

When Jad reaches 50% HP, four Yt-HurKot healers spawn.

 

Handling Healers:

Tag each with Blowpipe or Karil’s to draw their aggro.

 

Do NOT panic—switch prayers if needed.

 

Healers can be lured behind Jad or off to the side.

 

Once all are tagged, focus back on Jad.

 

Final Tips:

Keep Saradomin Brews and Restores hotkeyed.

 

If in doubt, log out to reset focus (between hits, not mid-animation).

 

It’s okay to take your time—precision beats speed.

 

What Happens If You Die?

If you die inside the Fight Caves:

 

You lose everything unless it's protected on death.

 

Your items appear outside in a pile for 1 hour (safe instanced area).

 

You must start over from wave 1.

 

Don’t be discouraged—most players fail multiple times before succeeding.

 

Rewards: The Fire Cape

Once Jad is defeated, the Fire Cape is automatically added to your inventory.

 

Stats:

+4 Strength Bonus

 

+11 Defence Bonus

 

+2 Prayer Bonus

 

This cape is best-in-slot for melee until you obtain the Infernal Cape and is commonly worn for prestige and fashion purposes.

 

Final Tips for Mid-Level Fire Cape Runners

Practice Jad prayer switches using YouTube simulations or plugins (like Runelite’s Jad Simulator).

 

Watch a few run-throughs with commentary at 70 Ranged/40 Def.

 

Runelite Plugins: NPC Indicators, Prayer Plugin, and Fight Cave Helper can be immensely helpful.

 

Consider using Recoil Rings for passive damage.

 

Don’t skimp on supplies—it’s better to over-prepare than restart at wave 1.

 

Conclusion

Getting the Fire Cape in OSRS with just 70 Ranged and 40 Defence is a challenging but achievable milestone. It requires careful planning, wave control, OSRS Gold and prayer mastery—but the payoff is worth it. Whether you're a main preparing for bosses or an Ironman pushing early PvM progress, earning the Fire Cape at this level sets you apart as a skilled player.

 

Take your time, learn from mistakes, and don’t be discouraged by setbacks. TzTok-Jad falls to persistence and preparation—and your Fire Cape is waiting.