​TBC Classic Players Support Extreme Monetization

It's been strange to me to witness the hate for the massive commercialization that is Diablo Immortal. I'm not a fan however, if you look at the player's behavior when playing TBC classic, you'll understand the reason Blizzard is keen to offer players what they desire and profit from it.


As I've observed from what I have seen in TBC Classic, players don't focus on the journey as well as the community or economy, they just care about playing in the final game and not just ending-game, but also the most recent end-game. In order to achieve this they're willing to invest a lot of gold (and sincere the real currency) to achieve their goal.


If Blizzard launches an online game that lets players to easily skip to the final game stage making actual money, the main distinction is that Blizzard is the one making the money instead of Indonesian, Egyptian, Venezuelan [Insert a country where gold farming wages are in competition with local markjet wage ratescompanies.


The players will want to avoid the content they find boring or unnecessary content (leveling,dungeons heroics, previous raids).

Players continue to pay money to play at a higher level, buy equipment, or be better in an uninformed competition, and have only a very few winners.


There is hardly any distinction. So why is there a fuss? The players appear to be fine and are looking forward to that type of play and the stream in the form of RMT gold and the death of the mid-game in the early part is proof of this.


What's the point of complaining when you have exactly what you need? The pricing system of Diablo Immortal ensures that there's always a higher level that you can attain, simply by pulling open your purse. It's clear that you're ready to take that risk and I'm glad for that. Blizzard is taking some of those funds from companies who are in violation of the TOS they signed to.


Thoughts?


How to get TBC Classic gold safe & fast? You can go to P2Pah shop to buy & sell, cheapest price. Have a nice day.